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Infiniminer servers
Infiniminer servers











infiniminer servers

Ore - Generates in large veins, gives 20 ore points when mined.

infiniminer servers

Lava - Kills players on contact, flows downward and outward infinitely, can only be removed with explosives.Rock - Can only be removed with explosives.

infiniminer servers

  • Dirt - Makes up the bulk of the map, can have "dig here!" signs placed on it.
  • Can use the detonator tool to activate their placed explosives.
  • Can build: solid, team force field, ladder, explosive.
  • Can carry extra ore and can use the deconstructor tool to instantly break any block they can place.
  • Can build: solid, both team force fields, road, ladder, jump, shock, bank, beacon.
  • Can use the prospectron tool to detect gold and diamonds and place "dig here!" signs on dirt.
  • Can build: solid, team force field, ladder, beacon.
  • Can carry extra loot and can dig twice as fast.
  • Can build: solid, team force field, ladder.
  • U to send a chat message to all teammates.
  • Y to send a chat message to all players.
  • #Infiniminer servers code#

    He believed that a fantasy game in that style "would work really really well", so he created a simple first-person engine in the Infimininer style, reusing some art and code from multiple earlier projects, to create the cave game tech test, which would eventually go on to become Minecraft. Notch enjoyed the game, but found it flawed, noting that while building was fun, there wasn’t enough variation, and he thought that the big red and blue team-colored blocks were "pretty horrible". Īccording to Notch, Infiniminer was "the game I wanted to do". Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. In 2015, the Google cloud server for the game was shut down, making the server browser nonfunctional, but the game is still available for download, and the source code of Infiniminer is available under the MIT License. Soon, there were players using modified clients to cheat on servers, and multiple communities arose each with different versions of the game, and it was hard for the developers to maintain Infiniminer, resulting in further development ceasing and the game becoming open source. Zachtronics discontinued development of the game less than a month after its first release, after a major source leak was discovered due to the developers forgetting to obfuscate a new release, which allowed players to make unauthorized modifications to the game. However, as the game gained popularity, many players decided it was much more fun to build things than to compete for points. Infiniminer was originally intended to be played as a team-based competitive game, where the goal is to locate and excavate precious materials such as gold and diamonds, and bring your findings to the surface to earn points for your team, until the winning team reaches a certain amount of points. The maps are limited in size, and walking off the edge or digging through the bottom causes the player to fall into the void and die. The sky is perpetually dark, and the landscape is made up entirely of bare dirt, stone, ores, and lava blocks which flow similarly to liquids in Minecraft classic. Players and tools are represented by flat sprites rather than three-dimensional objects. Many building blocks are team-colored, and most exist to serve a specific function rather than being purely decorative. Each class has their own set of abilities, tools, and blocks they can build with, with each costing a certain amount of metal ore to place. Players can play on one of two teams, Red or Blue, as one of four classes: Miner, Prospector, Engineer, or Sapper. Like Minecraft, Infiniminer is a block-based mining and construction game. It quickly garnered a following on message boards around the internet, and inspired Notch to start working on Minecraft shortly after it was discontinued. Infiniminer was developed by Zach Barth of Zachtronics Industries with the help of his friend Chris Gengler in their spare time, and released in steps of incremental updates during late April and early May of 2009.













    Infiniminer servers