

Health high enough that it can't be 1 shot killed with dual laser. We Have Hostiles: Set goal "hardware" crate's.On their own instead of following the player. Snow Blind: Made Turrets clear dropship.

Snow Blind: Tweaked dropship door soundsĬode, added falloff to the quake so it doesn't abruptly cutoff.This is Not a Drill: Made Dropship door sound come from the.Core: Set enemy turret bases to neutral.Rumble in the Jungle: Made the mission fail if you lose your.Hole in One: Made mission fail if the convoy reached.Player Snipes and steals a ship then changes ships and lets a friendly AI pilot The Wormhole: Allow level to progress even if the.Was reduced to better balance the game audio. Planet information will then appear on the wrong page Some characters are not in the game’s font andĬlick on 'Single' followed by either 'Archive' or 'Full Brief' quickly, the Lighting distance and forced terrain LOD distance Increased the engagement range of turretsįar" setting and cleaned up unused "animate chrome".Fixed a crash in HazardCells by removing.The target was moving when the Constructor is stationary. Fixed Constructor target lead issue where.It previously ignored the water height, so vehicles Command Center ground reticle improvement.Simulation rates and “headbang” violently.Įarthquake, Seismic Wave, and several other systems use so they produce
Battlezone 2 sound mod code#
Renamed while open (fixes an editor crash).ĭependency in the AI aiming code that made some units overshoot at higher

Battlezone 2 sound mod Patch#
Thank you for the amazing feedback you've been giving us to help resolve these issues, and we have another patch with focus on the multiplayer coming in the near future! There's also tons of other fixes that have been made, as well as optimisations. We have improved the AI, resolved some multiplayer resync issues, and prevented multiple crashes. The patch today is a large one (as you can see the notes) and thankfully it addresses some of the larger concerns you have been letting us know about.
